Websites as a part of new, digital media, cross the difference between images and motion capture. While using both they belong to neither: they can be both static and moving, two-dimensional and spatial experience; we look at a screen, yet we read texts and call them pages. Unlike books or films, the journey through websites has no fixed duration or sequence. Websites are interactive animations that respond to choices within their system, much like a visual game. Nicholas Negroponte27, writer and multimedia expert, remarks on the ease of sharing digital media, saying “When you go through customs, you declare your atoms not your bits”. All in all, there is a great potential in digital illustration regarding international accessibility, innovation and combining multiple forms of visuals into a more immersive experience.
Art and technology come from two different sources — aesthetics and functionality, yet on the way to their target audience these two motivations meet. Technology can provide artists with new tools and platforms, while including artists in designing programs can improve their usability and create a better aesthetic experience. Art is, above all, a method of communication and experimentation. There are a still more places and spaces for illustrators to create and explore.
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